

For example I have a very simple material with a Diffuse shader, no color, and the image I want for my texture that is largely browns and greens and I get rendered on the model I attach the material to a general brownish color but absolutely no distinguishing features of the original graphic That is, I can get a material to render color and what appears to be some coloring from some textures when using a Diffuse shader on a material, but I can't get a clear rendering of the texture image on my models.

I'm very new to blender and relatively new to Unity and am struggling getting any materials to render on my blender models once imported into Unity.
